[CreateAssetMenu(fileName = "Enemy Stats", menuName = "Blueprints/Enemy Stats")]
public class Enemy Stats : ScriptableObject, IBalanceableObject
{
[Header("Entity Descriptor Data")]
[SerializeField] private string entityID;
[SerializeField] private string displayName;
[SerializeField] private string category;
[Header("Enemy Stats")]
[SerializeField, BalanceParameter] private int health;
[SerializeField, BalanceParameter] private float speed;
[SerializeField, BalanceParameter] private float damage;
public EntityDescriptor Descriptor => new EntityDescriptor(
entityID, displayName, category
);
}